﻿Egret 1.7.2 Release Note
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Last Updated：21 May, 2015

Welcome to Egret Engine !

Special Thanks to：

* Joy of Fish Information Technology Co.,Ltd.
* Nanjing Nibaguai Networking Technology Co.,Ltd.
* Beijing Smallapple Networking Technology Co.,Ltd.
* MiTalk Team, XiaoMi Tech.
* Wish Start （Beijing）Technology Co.,Ltd.
* Front-end team, games business department, Huanju Time Inc.
* Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
* Kaiteng Workshop，Kaixin Networking Technology Co.,Ltd.

## Overview

Egret 1.7.2 Community Experienced Version is the 2nd CE version after Egret Engine 1.7 official release.In this version, we've mainly focused on sound module and bug fix.
Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates.

## Updated Items:


#### Core Display List

* Fixed Sprite’s and Shape’s inability (under cacheAsBitmap) to change accordingly when graphics change
* Added letterSpacing and lineSpacing properties to BitmapText
* Improved DisplayObject’s rotation accuracy
* Fixed the bug of error alert when loading images in iOS6
* Fixed cacheAsBitmap DisplayObject’s cropping under WebGL mode
* Reconstructed sound module. Added position property, resume method and stop method
* Able to support WebAudio in iOS7.0 and beyond

#### GUI System
* Fixed TreeEvent.ITEM_OPENING’s preventDefault invalidity
* Fixed TextInput prompt bug

#### Command line tool

* Fixed big projects’ publishing anomaly under Windows

#### Third-party libraries

* Added DataEyeSDK

#### Egret Android Support

* Math library
* Memory management
* Crash caused by RenderTexture
* Possible deadlocks caused by asynchronous texture loading
* Text display anomaly in Android 5.X.X systems
* JNI related memory problems


#### Known Issues

* Android Graphics API currently only supports simple line-drawing actions.
* Android TextField API does not support bold and italic font.
* iOS Support now only supports iOS7+ versions.
