import { BaseObject } from "../core/BaseObject"; import { ConstraintType, PositionMode, SpacingMode, RotateMode } from "../core/DragonBones"; import { BoneData, SlotData } from "./ArmatureData"; import { PathDisplayData } from "./DisplayData"; /** * @private */ export declare abstract class ConstraintData extends BaseObject { order: number; name: string; type: ConstraintType; target: BoneData; root: BoneData; bone: BoneData | null; protected _onClear(): void; } /** * @internal */ export declare class IKConstraintData extends ConstraintData { static toString(): string; scaleEnabled: boolean; bendPositive: boolean; weight: number; protected _onClear(): void; } /** * @internal */ export declare class PathConstraintData extends ConstraintData { static toString(): string; pathSlot: SlotData; pathDisplayData: PathDisplayData; bones: Array; positionMode: PositionMode; spacingMode: SpacingMode; rotateMode: RotateMode; position: number; spacing: number; rotateOffset: number; rotateMix: number; translateMix: number; protected _onClear(): void; AddBone(value: BoneData): void; }