import type { Doddle, DoddleAsync } from "../doddle/index.js"; import type { DoddleReadableStream } from "../readable-stream-polyfill.js"; import { type MaybeDoddleAsync, type MaybePromise } from "../utils.js"; import { type EachCallStage, type Get_Concat_Element_Type, type SkipWhileOptions, type TakeWhileOptions, type getWindowArgsType, type getWindowOutputType, type getZipValuesType } from "./common-types.js"; import { Seq } from "./seq.class.js"; /** * The ASeq class, which wraps an async iterable. * * @category Use */ export declare abstract class ASeq implements AsyncIterable { /** {@link concatMap} */ flatMap: (projection: ASeq.Iteratee>) => ASeq>; /** * Calls a side-effect function after all elements have been yielded, but before iteration * finishes. * * ⚠️ If the client stops iterating early, the function won't be called. * * @param action A function to invoke after iteration completes. * @returns A new sequence that acts like `this` but invokes `action` before it finishes. */ after(action: ASeq.NoInputAction): ASeq; /** * Reinterprets the declared element type of `this` as another, arbitrary type. * * ℹ️ This is only useful in TypeScript and has no runtime effects. * * @template S The new element type. * @returns The same sequence, but with a different declared type. */ as(): ASeq; /** * 🦥**Lazily** gets the element at the given index in `this` sequence, or undefined if the * index is out of bounds. * * ℹ️ Negative indexes count from the end of the sequence.\ * ⚠️ Requires iterating over the sequence up to the given index. * * @param index The index of the item to retrieve. * @returns A 🦥{@link DoddleAsync} that resolves to the item at the given index. */ at(index: number): DoddleAsync; /** * Executes a side effect action once before any elements are yielded, but after iteration has * begun. * * @param action Invokes before any elements are yielded. * @returns A new async sequence that performs `action` before yielding elements. */ before(action: ASeq.NoInputAction): ASeq; /** * Caches the elements of `this` sequence as they're iterated over, so that it's evaluated only * once. * * @returns A new sequence with the same elements as the original sequence. */ cache(): ASeq; /** * Handles errors thrown while iterating over `this` sequence. * * @param handler A handler that will be called with the error and the index of the element that * caused it. Should return a new sequence or `undefined`, which stops iteration. * @returns A new sequence that handles errors. */ catch(handler: ASeq.Iteratee | void>): ASeq; /** * Splits `this` sequence into chunks of the given size, optionally applying a projection to * each chunk. * * ℹ️ The last chunk may be smaller than the given size. * * @param size The size of each chunk. * @param projection Optionally, an N-ary projection to apply to each chunk. Defaults to * collecting the elements into an array. * @returns A new sequence. */ chunk(size: L, projection: (...window: getWindowArgsType) => Doddle.MaybePromised): ASeq; /** * Splits `this` sequence into chunks of the given size,. * * ℹ️ The last chunk may be smaller than the given size. * * @param size The size of each chunk. * @returns A new sequence. */ chunk(size: L): ASeq>; /** * Returns a new sequence. When iterated, before yielding its first element, it will iterate * over all the elements of `this` and store them in memory. Then it will yield all of them one * by one. * * ℹ️ Used to control side-effects. Makes sure all side-effects execute before continuing to * apply other operators. * * @returns A new sequence with the same elements as this one, but where iteration has already * completed. */ collect(): ASeq; /** * Concatenates one or more sequences to the end of `this`, so that their elements appear in * order. * * @param _inputs The sequential inputs to concatenate to the end of `this`. * @returns A new sequence with the concatenated elements. */ concat[]>(..._inputs: ASeqs): ASeq>; /** * Applies a sequence projection on each element of `this` sequence and concatenates the * resulting sequences. * * @param projection The sequence projection to apply to each element. * @returns A new sequence with the flattened results. */ concatMap(projection: ASeq.Iteratee>): ASeq>; /** * Concatenates `this` sequence to the end of one or more other sequences. * * ℹ️ Input sequences are concatenated in the order that they appear. * * @param inputs One or more other sequences. * @returns A new sequence with the concatenated elements. * @see {@link ASeq.concat} */ concatTo[]>(...others: Seqs): ASeq>; /** * 🦥**Lazily** counts the number of elements in `this` sequence. * * ⚠️ Requires iterating over the entire sequence. * * @returns A 🦥{@link DoddleAsync} that resolves to the number of elements in `this`. */ count(): DoddleAsync; /** * 🦥**Lazily** counts the number of elements in `this` sequence that match the given predicate. * * ⚠️ Requires iterating over the entire sequence. * * @param predicate The predicate used to test each element. * @returns A 🦥{@link DoddleAsync} that resolves to the number of matching elements. */ count(predicate: ASeq.Predicate): DoddleAsync; /** * Calls an action function as each element in `this` is iterated over. Calls the function * before or after yielding the element, or both. * * @param action The action function to invoke for each element. * @param stage The **stage** at which to invoke the function. Can be `"before"`, `"after"`, or * `"both"`. * @returns A new sequence that invokes the action function while being iterated. */ each(action: ASeq.StageIteratee, stage?: EachCallStage): ASeq>; /** * 🦥**Lazily** checks if all elements in `this` sequence match the given predicate. * * ⚠️ May iterate over the entire sequence. * * @param predicate The predicate. * @returns A 🦥{@link DoddleAsync} that yields `true` if all elements match, or `false` * otherwise. */ every(predicate: ASeq.Predicate): DoddleAsync; /** * Filters the elements of `this` sequence based on the given type predicate, narrowing the type * of the elements in the resulting sequence. * * @param predicate The predicate to filter elements. * @returns A new sequence with the filtered elements, its type narrowed based on the predicate. */ filter(predicate: Seq.TypePredicate): ASeq; /** * Filters the elements of `this` sequence based on the given predicate. * * @param predicate The predicate to filter elements. * @returns A new sequence with the filtered elements. */ filter(predicate: ASeq.Predicate): ASeq; /** * 🦥**Lazily** finds the first element in `this` sequence, or `undefined` if it's empty. * * @returns A 🦥{@link DoddleAsync} that resolves to the first element or the alternative value. */ first(): DoddleAsync; /** * 🦥**Lazily** finds the first element in `this` sequence that matches the given predicate. * * ⚠️ May iterate over the entire sequence. * * @param predicate The predicate used to find the element. * @param alt The value to return if no element matches the predicate. Defaults to `undefined`. */ first(predicate: ASeq.Predicate, alt?: Alt): DoddleAsync; /** * Groups the elements of `this` sequence by key, resulting in a sequence of pairs where the * first element is the key and the second is a sequence of values. * * @param keyProjection The projection used to determine the key for each element. * @returns A sequence of pairs. */ groupBy(keyProjection: ASeq.NoIndexIteratee): ASeq>; /** * 🦥**Lazily** checks if `this` sequence includes one or more values by iterating over it. * * ⚠️ May iterate over the entire sequence. * * @param values The values to check for inclusion. */ includes(this: ASeq, ...values: S[]): DoddleAsync; /** * 🦥**Lazily** checks if `this` sequence includes one or more values. * * ⚠️ May iterate over the entire sequence. * * @param values The values to check for inclusion. */ includes(...values: S[]): DoddleAsync; /** * 🦥**Lazily** joins the elements of `this` sequence into a single string, separated by the * given separator. * * ⚠️ Requires iterating over the entire sequence. * * @param separator The string to use as a separator between elements. * @returns A 🦥{@link DoddleAsync} that resolves to the joined string. */ join(separator?: string): DoddleAsync; /** * 🦥**Lazily** gets the last element in `this` sequence, or `undefined`. * * @returns A 🦥{@link DoddleAsync} that resolves to the last element in `this` sequence, or * `undefined`. */ last(): DoddleAsync; /** * 🦥**Lazily** finds the last element in `this` sequence that matches the given predicate. * * ⚠️ Requires iterating over the entire sequence. * * @param predicate The predicate for testing each element. * @param alt Optionally, the value to return if no matching value is found. Defaults to * `undefined`. * @returns A 🦥{@link DoddleAsync} that resolves to the last matching element or the alternative * value. */ last(predicate: ASeq.Predicate, alt?: Alt): DoddleAsync; /** * Applies a projection to each element of `this` sequence. * * @param projection The projection to apply to each element. * @returns A new sequence with the projected elements. */ map(projection: ASeq.Iteratee): ASeq; /** * 🦥**Lazily** finds the maximum element in `this` sequence by key, or the given alternative * value if the sequence is empty. * * @param projection Projects each element into a key so it can be compared. * @param alt The value to return if the sequence is empty. Defaults to `undefined`. */ maxBy(projection: ASeq.Iteratee, alt?: Alt): DoddleAsync; /** * 🦥**Lazily** finds the minimum element in `this` sequence by key, or the given alternative * value if the sequence is empty. * * @param projection Projects each element into a key so it can be compared. * @param alt The value to return if the sequence is empty. Defaults to `undefined`. * @returns A 🦥{@link DoddleAsync} that resolves to the element with the minimum key, or `alt` * if the sequence is empty. */ minBy(projection: ASeq.Iteratee, alt?: Alt): DoddleAsync; /** * Orders the elements of `this` sequence by key, using the given key projection. * * ⚠️ Has to iterate over the entire sequence. * * @param projection A projection that returns a key to order by. * @param descending Whether to use descending order. * @returns A new sequence with the elements ordered by the given key. */ orderBy(projection: ASeq.NoIndexIteratee, descending?: boolean): ASeq; /** * Orders the elements of `this` using the given mutli-key tuple projection. * * ℹ️ The keys are compared in the order they appear.\ * ⚠️ Has to iterate over the entire sequence. * * @param projection A projection function that returns a tuple of keys to order by. * @param descending Whether to use descending order. * @returns A new sequence with the elements ordered by the given keys. */ orderBy(projection: ASeq.NoIndexIteratee, descending?: boolean): ASeq; /** * Returns a cartesian product of `this` sequence with one or more other sequences, optionally * applying an N-ary projection to each combination of elements. * * The product of `N` sequences is the collection of all possible sets of elements from each * sequence. * * For example, the product of `[1, 2]` and `[3, 4]` is: * * ```ts * ;[ * [1, 3], * [1, 4], * [2, 3], * [2, 4] * ] * ``` * * @example * aseq([1, 2]).product([3, 4]) * // => [[1, 3], [1, 4], [2, 3], [2, 4]] * aseq([]).product([3, 4]) * // => [] * aseq([1, 2]).product([3, 4], (a, b) => a + b) * // => [4, 5, 5, 6] * * @param others One or more sequence-like inputs for the product. * @param projection Optionally, an N-ary projection to apply to each combination of elements. * If not given, each combination is yielded as an array. * @returns A new sequence. */ product(_others: { [K in keyof Xs]: ASeq.Input; }, projection?: (...args: [T, ...Xs]) => R): ASeq; /** * 🦥**Lazily** reduces `this` sequence to a single value by applying the given reduction. * * ℹ️ Uses the first element as the initial value. * * @param reduction The reduction function to apply to each element. * @returns A 🦥{@link DoddleAsync} that resolves to the reduced value. */ reduce(reducer: ASeq.Reduction): DoddleAsync; /** * 🦥**Lazily** reduces `this` sequence to a single value by applying the given reduction. * * ℹ️ You need to supply an initial value. * * @param reducer The reduction to apply to each element. * @param initial The initial value to start the reduction with. */ reduce(reducer: ASeq.Reduction, initial: Acc): DoddleAsync; /** * Reverses `this` sequence. * * ⚠️ Requires iterating over the entire sequence. * * @returns A new sequence with the elements in reverse order. */ reverse(): ASeq; /** * Applies a reduction to each element of `this` sequence. Returns a new sequence that yields * the accumulated value at each step. * * ℹ️ The first element is used as the initial value. * * @param reduction The reduction function to apply. * @returns A new sequence with the accumulated values. * @throws If `this` is empty. */ scan(reducer: ASeq.Reduction): ASeq; /** * Applies a reduction to each element of `this` sequence. Returns a new sequence that yields * the accumulated value at each step. * * ℹ️ You need to supply an initial value. * * @param reduction The reduction to apply. * @param initial The initial value to start the reduction with. */ scan(reducer: ASeq.Reduction, initial: Acc): ASeq; /** * 🦥**Lazily** checks if `this` sequence is equal to the `input` sequence. * * ℹ️ For two sequences to be equal, their elements must be equal and be in the same order. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if all elements are equal, or `false` */ seqEquals(this: AsyncIterable, input: ASeq.Input): DoddleAsync; /** * 🦥**Lazily** checks if `this` sequence is equal to the `input` sequence. * * ℹ️ For two sequences to be equal, their elements must be equal and be in the same order. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if all elements are equal, or `false` */ seqEquals(input: ASeq.Input): DoddleAsync; /** * 🦥**Lazily** checks if `this` sequence is equal to the `input` sequence. * * The elements are compared by key, using the given key projection. * * @param input The sequential input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if all elements are equal, or `false` * otherwise. */ seqEquals(input: ASeq.Input, projection: ASeq.NoIndexIteratee): DoddleAsync; /** * 🦥**Lazily** checks if `this` sequence contains the same elements as the input sequence, * without regard to order. * * ⚠️ Requires iterating over the entire sequence. * * @param input The sequence-like input to compare with. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if `this` is set-equal to the input, * or `false` otherwise. */ setEquals(input: ASeq.Input): DoddleAsync; /** * 🦥**Lazily** checks if `this` sequence contains the same elements as the input sequence, * without regard to order. * * ⚠️ Requires iterating over the entire sequence. * * @param input The sequence-like input to compare with. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if `this` is set-equal to the input, * or `false` otherwise. */ setEquals(this: AsyncIterable, input: ASeq.Input): DoddleAsync; /** * 🦥**Lazily** checks if `this` sequence contains the same elements as the input sequence, * without regard to order. * * ℹ️ The elements are compared by key, using the given key projection. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if `this` is set-equal to the input, * or `false` otherwise. */ setEquals(input: ASeq.Input>, projection?: ASeq.NoIndexIteratee): DoddleAsync; /** * Returns a new sequence that shares its iterator state. This allows different loops to iterate * over it, sharing progress. * * ⚠️ Can be iterated over exactly once, and will be empty afterwards. * * @returns A new, shared iterable sequence that can be iterated over exactly once. */ share(): ASeq; /** * Shuffles the elements of `this` sequence randomly. * * ⚠️ Requires iterating over the entire sequence. * * @returns A new sequence with the shuffled elements. */ shuffle(): ASeq; /** * Skips the first `count` elements of `this` sequence, yielding the rest. * * ℹ️ If `count` is negative, skips the final elements instead (e.g. `skipLast`) * * @param count The number of elements to skip. * @returns A new sequence without the skipped elements. */ skip(count: number): ASeq; /** * Skips elements from `this` sequence while the given predicate is true, and yields the rest. * * ℹ️ You can use the `options` argument to skip the first element that returns `false`. * * @param predicate The predicate to determine whether to continue skipping. * @param options Options for skipping behavior. * @returns A new sequence without the skipped elements. */ skipWhile(predicate: ASeq.Predicate, options?: SkipWhileOptions): ASeq; /** * 🦥**Lazily** checks if any element in `this` sequence matches the given predicate, by * iterating over it until a match is found. * * @param predicate The predicate to match the element. * @returns A 🦥{@link DoddleAsync} that resolves to `true` if any element matches, or `false` * otherwise. */ some(predicate: ASeq.Predicate): DoddleAsync; /** * 🦥**Lazily** sums the elements of `this` sequence by iterating over it, applying the given * projection to each element. * * @param projection The projection function to apply to each element. * @returns A 🦥{@link DoddleAsync} that resolves to the sum of the projected elements. */ sumBy(projection: ASeq.Iteratee): DoddleAsync; /** * Yields the first `count` elements of `this` sequence. * * ℹ️ If `count` is negative, yields the last `-count` elements instead.\ * ℹ️ If the sequence is smaller than `count`, it yields all elements. * * @param count The number of elements to yield. * @returns A new sequence with the yielded elements. */ take(count: number): ASeq; /** * Yields the first elements of `this` sequence while the given predicate is true and skips the * rest. * * ℹ️ If the sequence is too small, the result will be empty.\ * ℹ️ The `options` argument lets you keep the first element for which the predicate returns * `false`. * * @param predicate The predicate to determine whether to continue yielding. * @param options Extra options. * @returns A new sequence with the yielded elements. */ takeWhile(predicate: ASeq.Predicate, specifier?: TakeWhileOptions): ASeq; /** * 🦥**Lazily** converts `this` sequence into an array. * * ⚠️ Has to iterate over the entire sequence. * * @returns A 🦥{@link DoddleAsync} that resolves to an array of the elements in the sequence. */ toArray(): DoddleAsync; /** * Returns `this` sequence as an {@link AsyncIterable}. * * @returns An {@link AsyncIterable} of the elements in this sequence. */ toIterable(): AsyncIterable; /** * 🦥**Lazily** converts `this` sequence into a Map. * * ⚠️ Has to iterate over the entire sequence. * * @param kvpProjection A function that takes an element and returns a key-value pair. * @returns A 🦥{@link DoddleAsync} that resolves to a Map of the elements in the sequence. */ toMap(kvpProjection: ASeq.Iteratee): DoddleAsync>; /** * 🦥**Lazily** converts `this` sequence into a plain JS object. Uses the given `kvpProjection` * to determine each key-value pair. * * @param kvpProjection A function that takes an element and returns a key-value pair. Each key * must be a valid PropertyKey. * @returns A 🦥{@link DoddleAsync} that resolves to a plain JS object. */ toRecord(kvpProjection: ASeq.Iteratee): DoddleAsync>; /** * **Lazily** converts `this` async sequence into a synchronous {@link Seq} sequence. * * ⚠️ Has to iterate over the entire sequence. * * @returns A 🦥{@link DoddleAsync} that resolves to a synchronous {@link Seq} sequence. */ toSeq(): DoddleAsync>; /** * 🦥**Lazily** converts `this` sequence into a Set. * * ⚠️ Has to iterate over the entire sequence. * * @returns A 🦥{@link DoddleAsync} that resolves to a Set of the elements in the sequence. */ toSet(): DoddleAsync>; /** * Filters out duplicate elements from `this` sequence, optionally using a key projection. * * ℹ️ **Doesn't** need to iterate over the entire sequence.\ * ⚠️ Needs to cache the sequence as it's iterated over. * * @param keyProjection A function that takes an element and returns a key used to check for * uniqueness. * @returns A sequence of unique elements. */ uniq(keyProjection?: ASeq.NoIndexIteratee): ASeq; /** * Splits `this` async sequence into overlapping windows of fixed size, applying a projection to * each window. * * ℹ️ If the sequence is smaller than the window size, one smaller window will yielded. * * @param size The size of each window. * @param projection A function to project each window to a value. * @returns A new sequence of windows or projected results. */ window(size: L, projection: (...window: getWindowArgsType) => Doddle.MaybePromised): ASeq; /** * Splits `this` async sequence into overlapping windows of fixed size. * * ℹ️ If the sequence is smaller than the window size, one smaller window will yielded. * * @param size The size of each window. * @returns A new sequence of windows. */ window(size: L): ASeq>; /** * Zips `this` sequence with other sequences, yielding tuples of elements that appear in the * same position in each sequence. * * ℹ️ Sequences that are exhausted will yield `undefined` for their elements.\ * ℹ️ The resulting sequence will be as long as the longest input sequence. * * @param others An array of other sequence inputs to zip with. * @returns A new async sequence of tuples containing parallel elements. */ zip(others: { [K in keyof Xs]: Seq.Input; }): ASeq>; /** * Zips `this` sequence with other sequences, applying a projection to each set of elements and * yielding the results. * * ℹ️ Sequences that are exhausted will yield `undefined` for their elements.\ * ℹ️ The resulting sequence will be as long as the longest input sequence. * * @param others An array of other sequence inputs to zip with. * @returns A new sequence of elements generated from the zipped values. */ zip(_others: { [K in keyof Xs]: ASeq.Input; }, projection: (...args: getZipValuesType<[T, ...Xs]>) => Doddle.MaybePromised): ASeq; /** @ignore */ abstract [Symbol.asyncIterator](): AsyncIterator; } /** * A collection of type definitions for asynchronous sequence operations in Doddle. * * @category Types */ export declare namespace ASeq { /** * An iteratee that receives only the index and returns a value or promise of a value. * * ℹ️ Useful for operations that depend solely on element position. * * @template O The output type. * @inline */ type IndexIteratee = (index: number) => Doddle.MaybePromised; /** * A function applied to each element and its index, producing a value or promise of a value. * * ℹ️ Used in most transformation and filtering operations. * * @template E The input element type. * @template O The output value type. * @inline */ type Iteratee = (element: E, index: number) => Doddle.MaybePromised; /** * A specialized iteratee that projects elements to property keys. * * ℹ️ Used for operations that turn sequences into objects. * * @template E The input element type. * @template K The key type extending PropertyKey. * @inline */ type PropertyKeyIteratee = Iteratee; /** * An iteratee that ignores the index and returns a value or promise. * * ℹ️ Used for operations that ignore the index, such as some key projections. * * @template E The input element type. * @template O The output value type. * @inline */ type NoIndexIteratee = (element: E) => Doddle.MaybePromised; /** * A function called at stages "before" or "after" yielding an element. * * ℹ️ Used for operations that call side-effect functions. * * @template E The input element type. * @template O The output type, typically used for side-effects. * @inline */ type StageIteratee = (element: E, index: number, stage: "before" | "after") => Doddle.MaybePromised; /** * A predicate function over elements, returning boolean or promise of boolean. * * ℹ️ Used for filtering, counting, or skipping elements based on a condition. * * @template E The input element type. * @inline */ type Predicate = Iteratee; /** * A reducer function combining an accumulator and element to produce a new accumulator. * * ℹ️ Used in operations like `reduce` or `scan` to accumulate results. * * @template E The element type. * @template O The accumulator type. * @inline */ type Reduction = (acc: O, element: E, index: number) => Doddle.MaybePromised; /** * Extracts the element type from a sequence-like input. * * ℹ️ Used to express the element type of a type parameter. * * @template T The input sequence type. * @inline */ type ElementOfInput = T extends Input ? E : never; /** * Represents any supported iterable or iterator type for async sequences. * * ℹ️ Used when an input needs to be sequential or convertible to {@link ASeq}. * * @template E The element type. * @inline */ type IterableOrIterator = AsyncIterable | AsyncIterator | Seq.ObjectIterable | Iterator | DoddleReadableStream; /** * A function that returns a sequence or iterator, possibly asynchronously. * * ℹ️ Used in conversions to {@link ASeq}. * * @template E The element type. */ type FunctionInput = () => Doddle.MaybePromised>; /** * A non-async iterable-like input that may emit promises of elements. * * ℹ️ Used in conversions to {@link ASeq}. * * @template E The element type. */ type DesyncedInput = Seq.ObjectIterable>; /** * A union of supported sequence inputs: desynced input, AsyncIterable, or ReadableStream. * * ℹ️ Used in conversions to {@link ASeq}. * * @template E The element type. */ type IterableInput = DesyncedInput | AsyncIterable | DoddleReadableStream; /** * The simplest allowed inputs for constructing an async sequence: * * - A possibly-doddle-wrapped iterable, * - A DoddleAsync resolving to an iterable, * - Or a function returning an iterable. * * @template E The element type. */ type SimpleInput = MaybeDoddleAsync> | DoddleAsync> | FunctionInput; /** * The general input type for an async sequence, allowing promises of values. * * @template E The element type (may be a promise of something). */ type Input = SimpleInput>; /** A zero-argument action for side-effects that may return a doddle-wrapped value. * @inline */ type NoInputAction = () => MaybeDoddleAsync>; /** * A grouped output pairing a key with a sub-sequence of elements. * * @template K The group key type. * @template T The element type within the group. * @inline */ type Group = readonly [K, ASeq]; } //# sourceMappingURL=aseq.class.d.ts.map