import { ICreature } from "../../interfaces/i-creature"; export const ERIKA_STILLWATER: ICreature = { ac: 18, actions: [ { title: "Multiattack", description: "Can make two short sword attacks" }, { title: "Tiny Bomb(5)", description: "+5 to hit. Range 20/60ft. 1d12+2 fire damage." }, { title: "Short Sword", description: "+7 to hit. Range 5ft. 1d10+7 slashing damage." } ], alignment: "Lawful Good", challenge: "7", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "Short, round face faced, young woman with green eyes and shoulder length brown hair. She always wears a brown coat with the outline of a ruby stitched into the left side.", features: [ { title: "High Jump", description: "Erika can use her prosthetic leg to jump 60ft in the air. Upon landing she must make a DC15 DEX saving throw. On failure, she takes fall damage for the jump." } ], hp: 70, languages: ["Common", "Dwarvish"], reactions: [], savingThrows: [], senses: [], size: "Medium", skills: ["Acrobatics +12", "Athletics +12", "Slight of Hand +12"], speed: "40 ft.", stats: { str: 9, dex: 22, con: 12, int: 14, wis: 15, cha: 18 }, type: "Human" };