import { ICreature } from "../../interfaces/i-creature"; export const TINY_SAND_BOA: ICreature = { ac: 13, actions: [ { title: "Bite", description: "+3 to hit. Player takes 1d6 piercing damage" }, { title: "Trip", description: "Player makes a DC12 DEX saving throw. On failure, the target falls prone." } ], alignment: "Unaligned", challenge: "1/8", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: ["Cold"], description: "", features: [ { title: "Vibration Sense", description: "Gains advantage on perception checks to sense creatures walking through sand." }, { title: "Bad Eye Sight", description: "Takes disadvantage on perception checks related to sight." } ], hp: 9, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Passive Perception: 15"], size: "Tiny", skills: [], speed: "40 ft.", stats: { str: 7, dex: 15, con: 7, int: 16, wis: 16, cha: 7 }, type: "Beast" };