import { ICreature } from "../../interfaces/i-creature"; export const THIEVES_GUILD_UNDERLING: ICreature = { ac: 13, actions: [ { title: "Dagger", description: "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage." } ], alignment: "Unaligned", challenge: "1/4", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "", features: [ { title: "Cunning Action.", description: " On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action." }, { title: "Sneak Attack (1/Turn)", description: "The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll." } ], hp: 18, inventory: ["Thieves Tools"], languages: ["Common", "Dwarvish"], reactions: [], savingThrows: [], senses: ["Passive Perception 10"], size: "Small", skills: ["Stealth +6"], speed: "30 ft.", stats: { str: 8, dex: 14, con: 10, int: 10, wis: 12, cha: 12 }, type: "Humanoid" };