import { ICreature } from "../../interfaces/i-creature"; export const SLOANS_ELITE_GUARD: ICreature = { ac: 17, actions: [ { title: "Multi Attack", description: "Can make one breath weapon action and either one spell or two melee attack." }, { title: "Breath Weapon", description: "Ranged Weapon Attack: Anyone in a 15ft cone must make a DC16 DEX saving throw. A creature takes 4d6 fire damage on a failed save and half as much on a successful one." }, { title: "Scorching Ray", description: "You create three rays of fire and hurl them at targets within range of 120 ft. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 4d6 fire damage." }, { title: "Scimitar", description: "Melee Weapon Attack: +4 to hit. Range 5ft. 1d6+8 Slashing damage." } ], alignment: "Lawful Evil", challenge: "10", conditionImmunities: [], damageImmunities: ["fire"], damageResistances: [], damageWeaknesses: [], description: "", features: [], hp: 206, languages: ["Common", "Draconic"], reactions: [], savingThrows: [], senses: ["passive Perception 13"], size: "Medium", skills: [], speed: "30 ft.", stats: { str: 18, dex: 10, con: 18, int: 14, wis: 13, cha: 18 }, type: "dragonborn" };