import { ICreature } from "../../interfaces/i-creature"; export const SAND_BOA_MONSTROSITY: ICreature = { ac: 18, actions: [ { title: "Multiattack", description: "Boa can take two actions" }, { title: "Slam", description: "+9 to hit. Player takes 10d8+9 bludgeoning damage" }, { title: "Constrict", description: "While grappled, the target makes a DC19 STR saving throw. On a fail, the player takes 10d12+9 bludgeoning damage." } ], alignment: "Unaligned", challenge: "3", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: ["Cold"], description: "The boas all congregate around the queen, coiling around her as they form an gargantuan snake like monstrosity.", features: [ { title: "Vibration Sense", description: "Gains advantage on perception checks to sense creatures walking through sand." }, { title: "Bad Eye Sight", description: "Takes disadvantage on perception checks related to sight." }, { title: "Split", description: "When the boa takes damage from slashing or lightning damage, it splits into 2 boas of half health each. The new boas are one size smaller than the previous boa." } ], hp: 310, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Passive Perception: 17"], size: "Gargantuan", skills: [], speed: "50 ft.", stats: { str: 28, dex: 10, con: 22, int: 16, wis: 16, cha: 10 }, type: "Beast" };