import { ICreature } from "../../interfaces/i-creature"; export const RESISTANCE_FIGHTER: ICreature = { ac: 13, actions: [ { title: "Multiattack", description: "The fighter makes two melee attacks, only one of which can be with its shield bash." }, { title: "Battleaxe", description: "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands to make a melee attack." }, { title: "Shield Bash", description: "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target Large or smaller, it must succeed on a DC 12 Strength saving throw or be knocked prone." } ], alignment: "Lawful Good", challenge: "1", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "", features: [ { title: "", description: "" } ], hp: 30, inventory: [], languages: [], reactions: [ { title: "Parry", description: "Parry. The dwarf adds 2 to its AC against one melee attack that would hit it. To do so, the dwarf must see the attacker and be wielding a melee weapon." } ], savingThrows: [], senses: ["Passive Perception 10"], size: "Medium", skills: [], speed: "30 ft.", stats: { str: 14, dex: 11, con: 14, int: 10, wis: 11, cha: 10 }, type: "Humanoid" };