import { ICreature } from "../../interfaces/i-creature"; export const PROFANE_SOUL_SHIP: ICreature = { ac: 15, actions: [ { title: "Multiattack", description: "This ship may make three cannon attacks or two cannon attacks and one cannon fire attack" }, { title: "Cannon Fire", description: "Range 60ft. +6 to hit. 3d6 bludgeoning damage" }, { title: "Flame Catapult", description: "Range 120ft. +3 to hit. 1d12+3 fire damage. If the target is flammable, it cataches fire and takes 1d6 fire damage per turn until the flame is put out. The flame damage can stack with multiple hits." }, { title: "Board Troops", description: "When within twenty feet of a another ship. That ship may use all actions to transfer five profane souls soldiers and one profane soul monstrosity to that ship" } ], alignment: "Unaligned", challenge: "15", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: ["Fire"], description: "Standing eight feet tall, this hulking beast of a person is covered in burns, radiating heat as it walks.", features: [], hp: 350, inventory: [], languages: [], reactions: [], savingThrows: [], senses: [], size: "Gargantuan", skills: [], speed: "120 ft. Flying", stats: { str: 30, dex: 25, con: 20, int: 0, wis: 0, cha: 0 }, type: "Construct" };