import { ICreature } from "../../interfaces/i-creature"; export const PRIEST_OF_THOR: ICreature = { ac: 13, actions: [ { title: "Hammer", description: "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage." }, { title: "Lightning Bolt", description: "Recharge (6): A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried." } ], alignment: "Chaotic Good", challenge: "2", conditionImmunities: [], damageImmunities: ["Lightning", "Thunder"], damageResistances: [], damageWeaknesses: [], description: "", features: [], hp: 25, languages: ["Common"], reactions: [], savingThrows: [], senses: ["passive Perception 13"], size: "Medium", skills: ["Medicine +7", "Persuasion +3", "Religion +4"], speed: "30 ft.", stats: { str: 10, dex: 10, con: 12, int: 13, wis: 16, cha: 13 }, type: "Humanoid" };