import { ICreature } from "../../interfaces/i-creature"; export const POLICE_OFFICER: ICreature = { ac: 15, actions: [ { title: "Pistol", description: "Ranged Weapon Attack: +3 to hit, 30/90ft., one target. Hit: (1d10 + 1) piercing damage" }, { title: "Taser", description: "Melee Weapon Attack: +3 to hit. Reach 5ft., one target. Hit (1d4+1) lightning damage. The target must make a DC15 CON saving throw. On failure, they are paralyzed. Each turn the target may make another CON saving throw to break out of paralysis." } ], alignment: "Lawful Good", challenge: "1/8", conditionImmunities: [], damageImmunities: [], damageResistances: ["Bludgeoning, Slashing, and Piercing"], damageWeaknesses: [], description: "", features: [], hp: 11, inventory: [ "1 Taser", "1 Pistol", "1 Pair Handcuffs", "1 Pair of Car Keys" ], languages: ["Common"], reactions: [], savingThrows: [], senses: ["Passive Perception 12"], size: "Medium", skills: ["Perception +2"], speed: "30 ft.", stats: { str: 13, dex: 12, con: 12, int: 10, wis: 11, cha: 10 }, type: "Humanoid" };