import { ICreature } from "../../interfaces/i-creature"; export const PIRATE_OF_THE_DRAGONS_FLAME: ICreature = { ac: 15, actions: [ { title: "Multi Attack", description: "Can make two actions" }, { title: "Razor Blade", description: "Melee Weapon Attack: +4 to hit, reach 5ft., one target. (3d8 + 4)" }, { title: "Flash Bang (1)", description: "Radius 60 Feet. All targets must make a DC12 CON saving throw or be blinded for one minute." }, { title: "Fire Bomb (1)", description: "Ranged Weapon Attack: +4 to hit, reach 5ft., radius 10 Feet. (2d12 + 2) fire" } ], alignment: "Lawful Evil", challenge: "6", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "", features: [], hp: 108, inventory: [ "50GP", "1 Black Cloak", "1 Flame Emblem worth 100GP", "1 Dagger", "1 Fire Bomb if unused", "1 Flash Bang if unused" ], languages: ["Common", "Infernal", "Draconic"], reactions: [], savingThrows: [], senses: ["passive Perception 10"], size: "Medium", skills: [], speed: "30 ft.", stats: { str: 14, dex: 17, con: 17, int: 9, wis: 10, cha: 14 }, type: "humanoid" };