import { ICreature } from "../../interfaces/i-creature"; export const OWLBEAR_CUB: ICreature = { ac: 10, actions: [ { title: "Beak", description: " Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1d4 piercing damage." } ], alignment: "Unaligned", challenge: "1/8", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "", features: [ { title: "Keen Sight and Smell", description: "The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell." } ], hp: 3, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Darkvision 30ft.", "Passive Perception 5"], size: "Small", skills: ["Perception +2"], speed: "30 ft.", stats: { str: 5, dex: 10, con: 7, int: 3, wis: 3, cha: 7 }, type: "Monstrosity" };