import { ICreature } from "../../interfaces/i-creature"; export const MYCONID_ADULT: ICreature = { ac: 12, actions: [ { title: "Fist", description: "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage." }, { title: "Pacifying Spores (3/Day)", description: "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { title: "Rapport Spores", description: "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." } ], alignment: "Lawful Neutral", challenge: "1/2", conditionImmunities: ["poisoned", "charmed"], damageImmunities: ["poison", "necrotic"], damageResistances: ["bludgeoning from non magical weapons"], damageWeaknesses: ["fire", "cold"], description: "", features: [ { title: "Distress Spores", description: "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain." }, { title: "Sun Sickness", description: "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight." } ], hp: 22, languages: ["None"], reactions: [], savingThrows: [], senses: ["passive Perception 13", "darkvision 120 ft."], size: "Medium", skills: [], speed: "20 ft.", stats: { str: 10, dex: 10, con: 12, int: 10, wis: 13, cha: 7 }, type: "plant" };