import { ICreature } from "../../interfaces/i-creature"; export const METAL_EAGLE: ICreature = { ac: 13, actions: [ { title: "Multiattack", description: "The eagle makes two attacks: one with its beak and one with its talons." }, { title: "Beak", description: "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage." }, { title: "Talons", description: "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage." } ], alignment: "Unaligned", challenge: "1", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "This large metal eagle is made of steel plates, sparkling clean, and without a scratch on it", features: [ { title: "Keen Sight", description: "The construct has advantage on Wisdom (Perception) checks that rely on sight." } ], hp: 26, languages: [], reactions: [], savingThrows: [], senses: ["passive Perception 14"], size: "Large", skills: ["Perception +4"], speed: " 10 ft., fly 80 ft.", stats: { str: 16, dex: 17, con: 13, int: 8, wis: 14, cha: 10 }, type: "Construct" };