import { ICreature } from "../../interfaces/i-creature"; export const MERFOLK_PALADIN: ICreature = { ac: 13, actions: [ { title: "Multi Attack", description: "Uses three spear attacks" }, { title: "Spear", description: "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6+3 piercing damage, or 1d8+3 piercing damage if used with two hands to make a melee attack." } ], alignment: "Lawful Good", challenge: "5", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "These merfolk are light blue skinned with silver flowing patterns tattooed all over their bodies. In both hands, they hold a silver tipped spear at the ready", features: [ { title: "Amphibious", description: "This creature can breathe air and water." }, { title: "Brave", description: "This creature has advantage on saving throws against being frightened." }, { title: "Divine Smite", description: "As a bonus action, this creature can expend a spell slot to cause its melee weapon attacks to magically deal an extra 9 (2d8) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If this creature expends a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each level above 1st. The damage increases by 1d8 if the target is an undead or a fiend." }, { title: "Spellcasting", description: "This creature is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). This creature has the following spells prepared: 1st level (4 slots): bless, cure wounds, detect evil and good, command, protection from evil and good. 2nd level (2 slots): aid, lesser restoration, magic weapon, zone of truth." } ], hp: 58, inventory: ["1 Silver Amulet, worth 20 GP", "1 Spear"], languages: ["Aquan", "Common", "Elvish"], reactions: [ { title: "Parry", description: "This creature adds 2 to its AC against one melee attack that would hit it. To do so, this creature must see the attacker and be wielding a melee weapon." } ], savingThrows: ["STR +5", "CON +4"], senses: ["passive Perception 10"], size: "Medium", skills: [ "Athletics +5", "Insight +2", "Perception +2", "Persuasion +5", "Religion +4" ], speed: "10 ft., swim 40ft.", stats: { str: 17, dex: 16, con: 14, int: 11, wis: 11, cha: 16 }, type: "Humanoid (merfolk)" };