import { ICreature } from "../../interfaces/i-creature"; export const MAGE_OF_THE_DRAGONS_FLAME: ICreature = { ac: 14, actions: [ { title: "Fireball", description: "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried." }, { title: "Thunderwave", description: "A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet." } ], alignment: "Lawful Evil", challenge: "6", conditionImmunities: [], damageImmunities: [], damageResistances: ["fire"], damageWeaknesses: [], description: "", features: [], hp: 108, inventory: ["50GP", "1 Black Cloak", "1 Flame Emblem worth 100GP"], languages: ["Common", "Infernal", "Draconic"], reactions: [], savingThrows: [], senses: ["passive Perception 17"], size: "Medium", skills: [], speed: "30 ft.", stats: { str: 10, dex: 8, con: 10, int: 14, wis: 17, cha: 17 }, type: "humanoid" };