import { ICreature } from "../../interfaces/i-creature"; export const KRAKEN_TENTACLE: ICreature = { ac: 18, actions: [ { title: "Tentacle", description: "Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: (3d6 + 10) bludgeoning damage. The target is grappled (escape dc 18) Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target" }, { title: "Fling", description: "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone." } ], alignment: "Chaotic Evil", challenge: "5", conditionImmunities: ["Frightened", "Paralyzed"], damageImmunities: [ "Lightning", "Bludgeoning, Piercing, And Slashing From Nonmagical Weapons" ], damageResistances: [], damageWeaknesses: [], description: "", features: [], hp: 30, languages: [], reactions: [], savingThrows: ["Str +17", "Dex +7", "Con +14", "Int +13", "Wis +11"], senses: ["passive Perception 14"], size: "Gargantuan", skills: [], speed: "0 ft.", stats: { str: 30, dex: 11, con: 25, int: 22, wis: 18, cha: 20 }, type: "Monstrosity" };