import { ICreature } from "../../interfaces/i-creature"; export const ICE_ELEMENTAL: ICreature = { ac: 16, actions: [ { title: "Multiattack", description: "Two slam attacks. One slam attack and one action" }, { title: "Slam", description: "Melee Weapon Attack: +8 to hit, reach 10ft, one target. 2d8+5 bludgeoning damage." }, { title: "Ice Breath", description: "The elemental makes a 15 foot cone of icy wind. Each creature in range must make a DC15 CON saving throw. The target takes 2d6+3 cold damage and half as much on a successful save." } ], alignment: "Neutral", challenge: "5", conditionImmunities: [ "exhaustion", "grappled", "paralyzed", "petrified", "poisoned", "prone", "restrained", "unconscious" ], damageImmunities: ["cold", "poison"], damageResistances: [ "acid", "bludgeoning, piercing, and slashing from non magical attacks" ], damageWeaknesses: ["fire"], description: "", features: [ { title: "Ice Touch", description: "Any creature that starts it's turn grappled by the elemental begins to freeze over. With a DC 12 STR saving throw, the ice can be broken. Until it is, the target's speed is halved, the target has disadvantage on attack rolls, and the target takes 1d6+3 cold damage." }, { title: "Cold Absorb", description: "Any cold or water based damage dealt to the elemental is converted into gained hit points." } ], hp: 114, inventory: [], languages: ["Aquan"], reactions: [], savingThrows: [], senses: ["Passive Perception 10", "Darkvision 60ft."], size: "Large", skills: [], speed: "30 ft.", stats: { str: 20, dex: 8, con: 18, int: 6, wis: 10, cha: 8 }, type: "Elemental" };