import { ICreature } from "../../interfaces/i-creature"; export const HIGH_PRIEST_OF_ENKIEM: ICreature = { ac: 13, actions: [ { title: "Mace", description: "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) bludgeoning damage." } ], alignment: "Chaotic Evil", challenge: "2", conditionImmunities: [], damageImmunities: [], damageResistances: ["necrotic"], damageWeaknesses: ["radiant"], description: "", features: [ { title: "Spellcasting", description: "he priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon. 3rd level (2 slots): dispel magic, spirit guardians" } ], hp: 27, inventory: [], languages: ["Common", "Infernal"], reactions: [], savingThrows: [], senses: ["Passive Perception 13"], size: "Medium", skills: ["Persuasion +7", "Religion +4"], speed: "30 ft.", stats: { str: 10, dex: 10, con: 12, int: 13, wis: 16, cha: 13 }, type: "Humanoid" };