import { ICreature } from "../../interfaces/i-creature"; export const HELICOPTER: ICreature = { ac: 16, actions: [ { title: "Multiattack", description: "Makes 2 Gatling Gun attacks" }, { title: "Gatling Gun", description: "Ranged Attack: 3000 ft. +6 to hit. 3d12+6 piercing damage." } ], alignment: "Unaligned", challenge: "7", conditionImmunities: [ "Blinded", "Charm", "Deafened", "Exhaustion", "Fatigued", "Frightened", "Poisoned", "Unconscious" ], damageImmunities: ["Poison", "Necrotic"], damageResistances: ["Acid", "Bludgeoning, Slashing, and Piercing", "Cold"], damageWeaknesses: ["Fire", "Lightning"], description: "", features: [ { title: "Delicate Propellers", description: "On every ranged attack against this target, this helicopter may make a DC10 DEX saving throw. On failure, the propellers are destroyed, causing the vehicle to crash" }, { title: "Piloted", description: "Any INT, WIS, or CHA checks and saving throws are transferred to both pilots. The helicopter must have at least one pilot to prevent crashing." } ], hp: 160, inventory: ["2 Healer's Kit", "2 Parachutes"], languages: [], reactions: [], savingThrows: ["STR +10", "DEX +10", "CON +10"], senses: [], size: "Large", skills: ["Acrobatics +8"], speed: "100 ft. flying", stats: { str: 18, dex: 20, con: 25, int: 0, wis: 0, cha: 0 }, type: "Construct" };