import { ICreature } from "../../interfaces/i-creature"; export const FALLEN_PLANETAR: ICreature = { ac: 19, actions: [ { title: "Multiattack", description: "The planetar makes two melee attacks." }, { title: "Greatsword", description: "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) necrotic damage." }, { title: "Healing Touch", description: "The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness." } ], alignment: "Lawful Evil", challenge: "16", conditionImmunities: ["charmed", "exhaustion", "frightened"], damageImmunities: ["necrotic"], damageResistances: [ "radiant", "bludgeoning, piercing, and slashing from nonmagical attacks" ], damageWeaknesses: [], description: "", features: [ { title: "Infernal Weapons", description: "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack)." }, { title: "Divine Awareness", description: "The planetar knows if it hears a lie." }, { title: "Innate Spellcasting", description: "The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague" }, { title: "Magical Resistance", description: "The planetar has advantage on saving throws against spells and other magical effects." } ], hp: 0, inventory: [], languages: ["All", "Telepathy 120ft."], reactions: [], savingThrows: ["Cha +12", "Con +12", "Wis +11"], senses: ["truesight 120 ft.", "passive Perception 21"], size: "Medium", skills: ["Perception +11"], speed: "30 ft.", stats: { str: 24, dex: 20, con: 24, int: 19, wis: 22, cha: 25 }, type: "Celestial" };