import { ICreature } from "../../interfaces/i-creature"; export const EMBER_BAT: ICreature = { ac: 12, actions: [ { title: "Ember", description: "Ranged Attack: +4 to hit, reach 15 ft., one target. Target takes 1d6+2 fire damage. Anything this attack hits, that is flammable, catches fire." } ], alignment: "Unaligned", challenge: "1/4", conditionImmunities: [], damageImmunities: ["Fire"], damageResistances: [], damageWeaknesses: ["Thunder"], description: "", features: [ { title: "Glow", description: "This creature can emit a 20 foot radius warm light around itself." } ], hp: 12, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Darkvision 120ft.", "Passive Perception: 13"], size: "Tiny", skills: [], speed: "Fly 30 ft.", stats: { str: 4, dex: 18, con: 13, int: 4, wis: 13, cha: 18 }, type: "Beast" };