import { ICreature } from "../../interfaces/i-creature"; export const DEMON_OWLBEAR: ICreature = { ac: 15, actions: [ { title: "Multiattack", description: "The owlbear makes two attacks: one with its beak and one with its claws." }, { title: "Beak", description: "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (2d10 + 5) piercing damage." }, { title: "Claws", description: "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (3d8 + 5) slashing damage." }, { title: "Slam", description: "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (5d10+5) bludgeoning damage. The owlbear is knocked prone as a result of this action." } ], alignment: "Chaotic Evil", challenge: "5", conditionImmunities: [], damageImmunities: [], damageResistances: ["Necrotic"], damageWeaknesses: ["Radiant"], description: "This owlbear has rotting, mottled skin, missing feathers, and no fur.", features: [ { title: "Keen Sight and Smell.", description: "The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell." } ], hp: 112, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Darkvision 60ft.", "Passive Perception: 10"], size: "Large", skills: ["Perception +3"], speed: "40 ft.", stats: { str: 20, dex: 12, con: 17, int: 3, wis: 12, cha: 10 }, type: "Undead" };