import { ICreature } from "../../interfaces/i-creature"; export const DEMON_LIZARD: ICreature = { ac: 15, actions: [ { title: "Claws", description: "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 3d6 slashing damage" }, { title: "Leap", description: "Range 60ft. +3 to hit. The lizard leaps at the target. The target must make a DC15 STR saving throw. On a failure, the target is knocked prone and takes 1d4 bludgeoning damage." } ], alignment: "Chaotic Evil", challenge: "2", conditionImmunities: [], damageImmunities: [], damageResistances: ["Necrotic"], damageWeaknesses: ["Radiant"], description: "This lizard has rotting, mottled skin, dripping over a skeletal body. As it walks, the occasional patch of scales drift to the floor.", features: [], hp: 65, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Darkvision 60ft.", "Passive Perception: 10"], size: "Medium", skills: [], speed: "60 ft.", stats: { str: 10, dex: 17, con: 10, int: 3, wis: 8, cha: 10 }, type: "Undead" };