import { ICreature } from "../../interfaces/i-creature"; export const DEMON_HOUND: ICreature = { ac: 12, actions: [ { title: "Bite", description: "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 3d6 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone." }, { title: "Screech", description: "Any creature within a 15ft. radius of this creature must make a DC13 CON saving throw. On failure, the target takes 2d6 thunder damage and are stunned for one turn." } ], alignment: "Chaotic Evil", challenge: "2", conditionImmunities: [], damageImmunities: [], damageResistances: ["Necrotic"], damageWeaknesses: ["Radiant"], description: "This hound has rotting, mottled skin, dripping over a skeletal body. Razor sharp teeth can be seen peaking out through patches of missing flesh.", features: [], hp: 75, inventory: [], languages: [], reactions: [], savingThrows: [], senses: ["Darkvision 60ft.", "Passive Perception: 10"], size: "Medium", skills: [], speed: "40 ft.", stats: { str: 12, dex: 15, con: 15, int: 4, wis: 10, cha: 8 }, type: "Undead" };