import { ICreature } from "../../interfaces/i-creature"; export const CULT_OF_THE_DEEP_ONE_MASTER: ICreature = { ac: 16, actions: [ { title: "Multiattack", description: "The fanatic makes three melee attacks." }, { title: "Cursed Dagger", description: "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (4d4 + 8) piercing damage. When hit, the target must make a DC12 WIS saving throw. On failure, they will hear voices in their head attempting to convince the target to slay their friends." } ], alignment: "Chaotic Evil", challenge: "2", conditionImmunities: [], damageImmunities: [], damageResistances: [], damageWeaknesses: [], description: "", features: [ { title: "Dark Devotion", description: "The fanatic has advantage on Saving Throws against being Charmed or Frightened." }, { title: "Amphibious", description: "Can breathe both air and water" } ], hp: 66, languages: ["Common", "Abyssal", "Draconic"], reactions: [], savingThrows: [], senses: ["passive Perception 17"], size: "Medium", skills: ["Deception +9", "Persuasion +9", "Religion +7"], speed: "30 ft.", stats: { str: 12, dex: 16, con: 16, int: 17, wis: 17, cha: 18 }, type: "Humanoid" };