import { ICreature } from "../../interfaces/i-creature"; export const CAR: ICreature = { ac: 16, actions: [], alignment: "Unaligned", challenge: "5", conditionImmunities: [ "Blinded", "Charm", "Deafened", "Exhaustion", "Fatigued", "Frightened", "Poisoned", "Unconscious" ], damageImmunities: ["Poison", "Necrotic"], damageResistances: ["Acid", "Bludgeoning, Slashing, and Piercing", "Cold"], damageWeaknesses: ["Fire", "Lightning"], description: "", features: [ { title: "Tires", description: "On every ranged attack against this target, this helicopter may make a DC10 DEX saving throw. On failure, a tire pops, causing the vehicle granting advantage to attack attempts against the car." }, { title: "Piloted", description: "Any INT, WIS, or CHA checks and saving throws are transferred to the driver. The helicopter must have one driver to prevent crashing." } ], hp: 131, inventory: [], languages: [], reactions: [], savingThrows: ["STR +8", "DEX +8", "CON +8"], senses: [], size: "Large", skills: [], speed: "100 ft.", stats: { str: 18, dex: 16, con: 20, int: 0, wis: 0, cha: 0 }, type: "Construct" };