const movement = [ { title: "Move", description: "Cost: 5ft per 5ft" }, { title: "Drop Prone", description: "Cost: 0ft" }, { title: "High Jump", description: "Cost: 5ft per 5ft" }, { title: "Difficult Terrain", description: "Cost modifier: +5ft per 5ft" }, { title: "Climb", description: "Cost: 10ft per 5ft" }, { title: "Crawl", description: "Cost: 10ft per 5ft" }, { title: "Long Jump", description: "Cost: 5ft per 5ft" }, { title: "Grapple Move", description: "Modifier: speed halved" }, { title: "Swim", description: "Cost: 10ft per 5ft" }, { title: "Stand Up", description: "Cost: half movement speed" }, { title: "Improvise", description: "Any stunt not on this list" } ]; const action = [ { title: "Attack", description: "Melee or ranged attack" }, { title: "Shove", description: "Special melee attack" }, { title: "Dash", description: "Double movement speed" }, { title: "Dodge", description: "Increases defenses" }, { title: "Help", description: "Grant an ally advantage" }, { title: "Use Shield", description: "Equip or unequip a shield" }, { title: "Search", description: "Conduct a search" }, { title: "USe Class Feature", description: "Some features use actions" }, { title: "Grapple", description: "Special melee attack" }, { title: "Cast a Spell", description: "Cast time of 1 action" }, { title: "Disengage", description: "Prevent opportunity attacks" }, { title: "Escape", description: "Escape a grapple" }, { title: "Use Object", description: "Interact, use special abilities" }, { title: "Hide", description: "Make a hide" }, { title: "Ready", description: "Choose trigger and action" }, { title: "Improvise", description: "Any action not on this list" } ]; const bonusAction = [ { title: "Offhand Attack", description: "Use with the Attack action" }, { title: "Use a class feature", description: "Some features use bonus actions" }, { title: "Cast a Spell", description: "Cast time of 1 action" } ]; const reaction = [ { title: "Opportunity Attack", description: "Enemy leaves your reach" }, { title: "Readied Action", description: "Part of your Ready action" }, { title: "Cast a Spell", description: "Cast time of 1 reaction" } ]; const condition = [ { title: "Blinded", description: "You can't see" }, { title: "Exhaustion", description: "You are exhausted" }, { title: "Incapacitated", description: "You can't take actions or reactions" }, { title: "Petrified", description: "You are transformed into stone" }, { title: "Restrained", description: "You are restrained" }, { title: "Charmed", description: "You are charmed" }, { title: "Frightened", description: "You are frightened" }, { title: "Invisible", description: "You can't be seen" }, { title: "Poisoned", description: "You are poisoned" }, { title: "Stunned", description: "You are stunned" }, { title: "Deafened", description: "You can't hear" }, { title: "Grappled", description: "You are grappled" }, { title: "Paralyzed", description: "You are paralyzed" }, { title: "Prone", description: "You are prone" }, { title: "Unconscious", description: "You are unconscious" } ]; const environmentalEffects = [ { title: "Lightly obscured", description: "Disadvantage on perception" }, { title: "Heavily obscured", description: "Effectively blind" }, { title: "Bright light", description: "Normal vision" }, { title: "Dim Light", description: "Lightly obscured" }, { title: "Darkness", description: "Heavily Obscured" }, { title: "Blindsight", description: "Perceive without sight" }, { title: "Darkvision", description: "Limited vision in darkness" }, { title: "Truesight", description: "See in darkness" }, { title: "Half cover", description: "Low wall, furniture" }, { title: "Three quarters cover", description: "Portcullis, arrow slit" }, { title: "Full cover", description: "completely concealed" } ]; export { movement, action, bonusAction, reaction, condition, environmentalEffects };