export default class DnDCharacter { name?: string; classLevel?: string; background?: string; playerName?: string; faction?: string; race?: string; alignment?: string; xp?: string; dciNo?: string; str?: string; dex?: string; con?: string; int?: string; wis?: string; cha?: string; inspiration?: string; proficiencyBonus?: string; strSave?: string; strSaveChecked?: boolean; dexSave?: string; dexSaveChecked?: boolean; conSave?: string; conSaveChecked?: boolean; intSave?: string; intSaveChecked?: boolean; wisSave?: string; wisSaveChecked?: boolean; chaSave?: string; chaSaveChecked?: boolean; skillAcrobatics?: string; skillAcrobaticsChecked?: boolean; skillAnimalHandling?: string; skillAnimalHandlingChecked?: boolean; skillArcana?: string; skillArcanaChecked?: boolean; skillAthletics?: string; skillAthleticsChecked?: boolean; skillDeception?: string; skillDeceptionChecked?: boolean; skillHistory?: string; skillHistoryChecked?: boolean; skillInsight?: string; skillInsightChecked?: boolean; skillIntimidation?: string; skillIntimidationChecked?: boolean; skillInvestigation?: string; skillInvestigationChecked?: boolean; skillMedicine?: string; skillMedicineChecked?: boolean; skillNature?: string; skillNatureChecked?: boolean; skillPerception?: string; skillPerceptionChecked?: boolean; skillPerformance?: string; skillPerformanceChecked?: boolean; skillPersuasion?: string; skillPersuasionChecked?: boolean; skillReligion?: string; skillReligionChecked?: boolean; skillSlightOfHand?: string; skillSlightOfHandChecked?: boolean; skillStealth?: string; skillStealthChecked?: boolean; skillSurvival?: string; skillSurvivalChecked?: boolean; passivePerception?: string; otherProficiencies?: string; ac?: string; init?: string; speed?: string; maxHp?: string; hp?: string; tempHp?: string; hitDiceMax?: string; hitDice?: string; deathsaveSuccesses?: number; deathsaveFailures?: number; attacks?: any[]; attacksText?: string; cp?: string; sp?: string; ep?: string; gp?: string; pp?: string; equipment?: string; equipment2?: string; personalityTraits?: string; ideals?: string; bonds?: string; flaws?: string; featuresTraits?: string; age?: string; height?: string; weight?: string; eyes?: string; skin?: string; hair?: string; appearance?: string; backstory?: string; factionImg?: string; factionRank?: string; allies?: string; allies2?: string; additionalFeatures?: string; additionalFeatures2?: string; totalNonConsumableMagicItems?: string; treasure?: string; treasure2?: string; spellcastingClass?: string; preparedSpellsTotal?: string; spellSaveDC?: string; spellAttackBonus?: string; cantrips?: any[]; lvl1SpellSlotsTotal?: string; lvl1SpellSlotsUsed?: number; lvl1Spells?: any[]; lvl2SpellSlotsTotal?: string; lvl2SpellSlotsUsed?: number; lvl2Spells?: any[]; lvl3SpellSlotsTotal?: string; lvl3SpellSlotsUsed?: number; lvl3Spells?: any[]; lvl4SpellSlotsTotal?: string; lvl4SpellSlotsUsed?: number; lvl4Spells?: any[]; lvl5SpellSlotsTotal?: string; lvl5SpellSlotsUsed?: number; lvl5Spells?: any[]; lvl6SpellSlotsTotal?: string; lvl6SpellSlotsUsed?: number; lvl6Spells?: any[]; lvl7SpellSlotsTotal?: string; lvl7SpellSlotsUsed?: number; lvl7Spells?: any[]; lvl8SpellSlotsTotal?: string; lvl8SpellSlotsUsed?: number; lvl8Spells?: any[]; lvl9SpellSlotsTotal?: string; lvl9SpellSlotsUsed?: number; lvl9Spells?: any[]; }