/// import EventEmitter from 'events'; import WebSocket from '../ws/WebSocket'; import RequestHandler from '../Util/RequestHandler'; import User from '../Structures/UserClass'; import Invite from '../Structures/Invite'; import Guild from '../Structures/Guild'; import Emoji from '../Structures/Emoji'; import Channel from '../Structures/ChannelGuild'; import ClientUser from '../Structures/ClientUser'; import ChannelDM from '../Structures/ChannelDM'; export default class Client extends EventEmitter { ws: WebSocket; user: ClientUser | undefined; fetch: RequestHandler; emojis: Emoji[]; guilds: Guild[]; channels: Channel[]; users: User[]; dmchannels: ChannelDM[]; constructor(token: any, options: any); setUser(user: any): void; putEmoji(emoji: any): void; putGuild(guild: any): void; /** * @param {string} id */ fetchUser(id: string): Promise; /** * @param {string} id */ fetchChannel(id: string): Promise; /** * @param {string} id */ fetchGuild(id: string): Promise; modifyUser(options: { username?: string; avatar?: string; }): Promise; getInvite(code: string): Promise; deleteInvite(code: string): Promise; }