import { FlingGesture } from './flingGesture'; import { ForceTouchGesture } from './forceTouchGesture'; import { Gesture } from './gesture'; import { ComposedGesture, ExclusiveGesture, SimultaneousGesture } from './gestureComposition'; import { LongPressGesture } from './longPressGesture'; import { PanGesture } from './panGesture'; import { PinchGesture } from './pinchGesture'; import { RotationGesture } from './rotationGesture'; import { TapGesture } from './tapGesture'; import { NativeGesture } from './nativeGesture'; import { ManualGesture } from './manualGesture'; export declare const GestureObjects: { Tap: () => TapGesture; Pan: () => PanGesture; Pinch: () => PinchGesture; Rotation: () => RotationGesture; Fling: () => FlingGesture; LongPress: () => LongPressGesture; ForceTouch: () => ForceTouchGesture; Native: () => NativeGesture; Manual: () => ManualGesture; /** * Builds a composed gesture consisting of gestures provided as parameters. * The first one that becomes active cancels the rest of gestures. */ Race: (...gestures: Gesture[]) => ComposedGesture; /** * Builds a composed gesture that allows all base gestures to run simultaneously. */ Simultaneous(...gestures: Gesture[]): SimultaneousGesture; /** * Builds a composed gesture where only one of the provided gestures can become active. * Priority is decided through the order of gestures: the first one has higher priority * than the second one, second one has higher priority than the third one, and so on. * For example, to make a gesture that recognizes both single and double tap you need * to call Exclusive(doubleTap, singleTap). */ Exclusive(...gestures: Gesture[]): ExclusiveGesture; };