/* * For objects that contain children, having a tag is useful so that the children can be easily accessed. */ export enum TAG { EMPTY = "empty", LINE = "line", CIRCLE = "circle", TEXTVAR = "textvar", // prefix ROW_ = "row_", COL_ = "col_", // arrow ARROW_LINE = "arrow_line", ARROW_HEAD = "arrow_head", // table TABLE = "table", CONTAIN_TABLE = "contain_table", TABLE_CELL = "table_cell", TABLE_CONTENT = "table_content", EMPTY_CELL = "empty_cell", //graph GRAPH_AXIS = "graph_axis_line", GRAPH_TICK = "graph_tick", GRAPH_TICK_LABEL = "graph_tick_label", GRAPH_GRID = "graph_grid", }