import { CanvasManager } from './canvas/canvas-manager'; import { EventManager } from './event-manager'; import { InputController } from './input-controller'; import { IControlOwner } from './interfaces/i-control-owner'; export declare class FocusManager { private isFocus; private canvasManager; private owner; private inputController; private eventManager; constructor(canvasManager: CanvasManager, owner: IControlOwner, inputController: InputController, eventManager: EventManager); set isInFocus(focused: boolean); get isInFocus(): boolean; captureFocus(): void; }