import { Material } from "../../gl"; import { Instance } from "../../instance-provider/instance"; import { IInstancingUniform, IUniform, OutputFragmentShader } from "../../types"; import { ILayerProps, Layer } from "../layer"; export declare function generateLayerMaterial>(layer: Layer, vs: string, fs: OutputFragmentShader, layerUniforms: IUniform[], instancingUniforms: IInstancingUniform[]): Material;