export * from "./auto-easing-method"; export * from "./base-projection"; export * from "./matrix"; export * from "./quaternion"; export * from "./vector"; export * from "./primitives"; export * from "./ray"; import * as matrix from "./matrix"; import * as quaternion from "./quaternion"; import * as ray from "./ray"; import * as vector from "./vector"; /** * This is a convenience lookup to see all of the math methods available for * manipulating matrices. All of the methods can be imported directly if you * know which method you are looking for. This Just helps you find a method you * may not know the name of. */ export declare const MatrixMath: typeof matrix; /** * This is a convenience lookup to see all of the math methods available for * manipulating quaternions. All of the methods can be imported directly if you * know which method you are looking for. This Just helps you find a method you * may not know the name of. */ export declare const QuaternionMath: typeof quaternion; /** * This is a convenience lookup to see all of the math methods available for * manipulating rays. All of the methods can be imported directly if you * know which method you are looking for. This Just helps you find a method you * may not know the name of. */ export declare const RayMath: typeof ray; /** * This is a convenience lookup to see all of the math methods available for * manipulating vectors. All of the methods can be imported directly if you know * which method you are looking for. This Just helps you find a method you may * not know the name of. */ export declare const VectorMath: typeof vector;