import { RenderTarget } from "./render-target"; import { Texture } from "./texture"; import { WebGLRenderer } from "./webgl-renderer"; /** * This makes the contents of the render target appear in the bottom right of the screen. * This will only show the color buffer. If there are texture render targets, then you will * have to debug those separately. */ export declare function debugRenderTarget(renderer: WebGLRenderer, target: RenderTarget, defer?: boolean): void; /** * Makes a texture viewable in the bottom right of the screen. */ export declare function debugTexture(renderer: WebGLRenderer, texture: Texture, maxSize: number): true | undefined; /** * Makes a chunk of readPixel data viewable in the bottom right of the screen. */ export declare function debugReadPixels(renderer: WebGLRenderer, data: Uint8Array, width: number, height: number, debugId: string, defer?: boolean): void; /** * This dequeues all debug operations */ export declare function flushDebug(): void;