/** * This is the name used in the shader generated by the system to handle uniform buffer instancing. */ export declare const uniformBufferInstanceBufferName = "instanceData"; /** * This is the identifying name used as the active atttribute * that determines if an instance is rendered or not. */ export declare const activeAttributeName = "_active"; /** * Constant that can convert a number expressed in degrees to radians by multiplying */ export declare const TO_RADIANS: number; /** * Constant that can convert a number expressed in radians to degrees by multiplying */ export declare const TO_DEGREES: number;