import type { mat4 } from 'gl-matrix'; import type { Color } from '../util/index.js'; import { Renderer } from './Renderer.js'; export interface Voxel { x: number; y: number; z: number; color: Color; } export declare class VoxelRenderer extends Renderer { private readonly voxelShaderProgram; private voxels; private quads; private meshes; constructor(gl: WebGLRenderingContext); setVoxels(voxels: Voxel[]): void; private getQuads; private getMeshes; draw(viewMatrix: mat4): void; } //# sourceMappingURL=VoxelRenderer.d.ts.map