///
///
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_sprites.html
() => {
// ------- variable definitions that does not exist in the original code. These are for typescript.
var material:THREE.SpriteMaterial;
var container:HTMLElement;
var pcBuffer:THREE.Points;
var v:any;
// -------
if (!Detector.webgl) Detector.addGetWebGLMessage();
var renderer, scene, camera, stats;
var pointclouds;
var raycaster;
var mouse = new THREE.Vector2();
var intersection = null;
var spheres = [];
var spheresIndex = 0;
var clock;
var threshold = 0.1;
var pointSize = 0.05;
var width = 150;
var length = 150;
var rotateY = new THREE.Matrix4().makeRotationY(0.005);
init();
animate();
function generatePointCloudGeometry(color, width, length) {
var geometry = new THREE.BufferGeometry();
var numPoints = width * length;
var positions = new Float32Array(numPoints * 3);
var colors = new Float32Array(numPoints * 3);
var k = 0;
for (var i = 0; i < width; i++) {
for (var j = 0; j < length; j++) {
var u = i / width;
var v = j / length;
var x = u - 0.5;
var y = ( Math.cos(u * Math.PI * 8) + Math.sin(v * Math.PI * 8) ) / 20;
var z = v - 0.5;
positions[3 * k] = x;
positions[3 * k + 1] = y;
positions[3 * k + 2] = z;
var intensity = ( y + 0.1 ) * 5;
colors[3 * k] = color.r * intensity;
colors[3 * k + 1] = color.g * intensity;
colors[3 * k + 2] = color.b * intensity;
k++;
}
}
geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.addAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.computeBoundingBox();
return geometry;
}
function generatePointcloud(color, width, length) {
var geometry = generatePointCloudGeometry(color, width, length);
var material = new THREE.PointsMaterial({size: pointSize, vertexColors: THREE.VertexColors});
var pointcloud = new THREE.Points(geometry, material);
return pointcloud;
}
function generateIndexedPointcloud(color, width, length) {
var geometry = generatePointCloudGeometry(color, width, length);
var numPoints = width * length;
var indices = new Uint16Array(numPoints);
var k = 0;
for (var i = 0; i < width; i++) {
for (var j = 0; j < length; j++) {
indices[k] = k;
k++;
}
}
geometry.setIndex(new THREE.BufferAttribute(indices, 1));
var material = new THREE.PointsMaterial({size: pointSize, vertexColors: THREE.VertexColors});
var pointcloud = new THREE.Points(geometry, material);
return pointcloud;
}
function generateIndexedWithOffsetPointcloud(color, width, length) {
var geometry = generatePointCloudGeometry(color, width, length);
var numPoints = width * length;
var indices = new Uint16Array(numPoints);
var k = 0;
for (var i = 0; i < width; i++) {
for (var j = 0; j < length; j++) {
indices[k] = k;
k++;
}
}
geometry.setIndex(new THREE.BufferAttribute(indices, 1));
geometry.addDrawCall(0, indices.length);
var material = new THREE.PointsMaterial({size: pointSize, vertexColors: THREE.VertexColors});
var pointcloud = new THREE.Points(geometry, material);
return pointcloud;
}
function generateRegularPointcloud(color, width, length) {
var geometry = new THREE.Geometry();
var colors = [];
var k = 0;
for (var i = 0; i < width; i++) {
for (var j = 0; j < length; j++) {
var u = i / width;
var v = j / length;
var x = u - 0.5;
var y = ( Math.cos(u * Math.PI * 8) + Math.sin(v * Math.PI * 8) ) / 20;
var z = v - 0.5;
var v2 = new THREE.Vector3(x, y, z);
var intensity = ( y + 0.1 ) * 7;
colors[3 * k] = color.r * intensity;
colors[3 * k + 1] = color.g * intensity;
colors[3 * k + 2] = color.b * intensity;
geometry.vertices.push(v2);
colors[k] = ( color.clone().multiplyScalar(intensity) );
k++;
}
}
geometry.colors = colors;
geometry.computeBoundingBox();
var material = new THREE.PointsMaterial({size: pointSize, vertexColors: THREE.VertexColors});
var pointcloud = new THREE.Points(geometry, material);
return pointcloud;
}
function init() {
var container = document.getElementById('container');
scene = new THREE.Scene();
clock = new THREE.Clock();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.applyMatrix(new THREE.Matrix4().makeTranslation(0, 0, 20));
camera.applyMatrix(new THREE.Matrix4().makeRotationX(-0.5));
//
var pcBuffer = generatePointcloud(new THREE.Color(1, 0, 0), width, length);
pcBuffer.scale.set(10, 10, 10);
pcBuffer.position.set(-5, 0, 5);
scene.add(pcBuffer);
var pcIndexed = generateIndexedPointcloud(new THREE.Color(0, 1, 0), width, length);
pcIndexed.scale.set(10, 10, 10);
pcIndexed.position.set(5, 0, 5);
scene.add(pcIndexed);
var pcIndexedOffset = generateIndexedWithOffsetPointcloud(new THREE.Color(0, 1, 1), width, length);
pcIndexedOffset.scale.set(10, 10, 10);
pcIndexedOffset.position.set(5, 0, -5);
scene.add(pcIndexedOffset);
var pcRegular = generateRegularPointcloud(new THREE.Color(1, 0, 1), width, length);
pcRegular.scale.set(10, 10, 10);
pcRegular.position.set(-5, 0, -5);
scene.add(pcRegular);
pointclouds = [pcBuffer, pcIndexed, pcIndexedOffset, pcRegular];
//
var sphereGeometry = new THREE.SphereGeometry(0.1, 32, 32);
var sphereMaterial = new THREE.MeshBasicMaterial({color: 0xff0000, shading: THREE.FlatShading});
for (var i = 0; i < 40; i++) {
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
scene.add(sphere);
spheres.push(sphere);
}
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
//
raycaster = new THREE.Raycaster();
raycaster.params.Points.threshold = threshold;
//
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
//
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function onDocumentMouseMove(event) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = -( event.clientY / window.innerHeight ) * 2 + 1;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
var toggle = 0;
function render() {
camera.applyMatrix(rotateY);
camera.updateMatrixWorld();
raycaster.setFromCamera(mouse, camera);
var intersections = raycaster.intersectObjects(pointclouds);
intersection = ( intersections.length ) > 0 ? intersections[0] : null;
if (toggle > 0.02 && intersection !== null) {
spheres[spheresIndex].position.copy(intersection.point);
spheres[spheresIndex].scale.set(1, 1, 1);
spheresIndex = ( spheresIndex + 1 ) % spheres.length;
toggle = 0;
}
for (var i = 0; i < spheres.length; i++) {
var sphere = spheres[i];
sphere.scale.multiplyScalar(0.98);
sphere.scale.clampScalar(0.01, 1);
}
toggle += clock.getDelta();
renderer.render(scene, camera);
}
}