///
///
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_custom_attributes.html
() => {
if (!Detector.webgl) Detector.addGetWebGLMessage();
var renderer, scene, camera, stats;
var sphere, uniforms;
var displacement, noise;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 300;
scene = new THREE.Scene();
uniforms = {
amplitude: { type: "f", value: 1.0 },
color: { type: "c", value: new THREE.Color(0xff2200) },
texture: { type: "t", value: THREE.ImageUtils.loadTexture("textures/water.jpg") },
};
uniforms.texture.value.wrapS = uniforms.texture.value.wrapT = THREE.RepeatWrapping;
var shaderMaterial = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: document.getElementById('vertexshader').textContent,
fragmentShader: document.getElementById('fragmentshader').textContent
});
var radius = 50, segments = 128, rings = 64;
var geometry = new THREE.SphereBufferGeometry( radius, segments, rings );
displacement = new Float32Array( geometry.attributes["position"].count );
noise = new Float32Array( geometry.attributes["position"].count );
for ( var i = 0; i < displacement.length; i ++ ) {
noise[ i ] = Math.random() * 5;
}
geometry.addAttribute( 'displacement', new THREE.BufferAttribute( displacement, 1 ) );
sphere = new THREE.Mesh(geometry, shaderMaterial);
scene.add(sphere);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x050505);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
var container = document.getElementById('container');
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
var time = Date.now() * 0.01;
sphere.rotation.y = sphere.rotation.z = 0.01 * time;
uniforms.amplitude.value = 2.5 * Math.sin(sphere.rotation.y * 0.125);
uniforms.color.value.offsetHSL(0.0005, 0, 0);
for ( var i = 0; i < displacement.length; i ++ ) {
displacement[ i ] = Math.sin( 0.1 * i + time );
noise[ i ] += 0.5 * ( 0.5 - Math.random() );
noise[ i ] = THREE.Math.clamp( noise[ i ], -5, 5 );
displacement[ i ] += noise[ i ];
}
sphere.geometry.attributes.displacement.needsUpdate = true;
renderer.render(scene, camera);
}
}