///
///
var _vrEffect: THREE.VREffect;
_vrEffect = new THREE.VREffect(new THREE.WebGLRenderer({antialias: true}), (error) => {
if (error) {
this._stats.classList.add("error");
this._stats.innerHTML = "WebVR API not supported";
this._vrAvailable = false;
}
});
_vrEffect.setSize(100, 100);
_vrEffect.render(new THREE.Scene(), new THREE.Camera());
_vrEffect.setFullScreen(true);