/// /// var _vrEffect: THREE.VREffect; _vrEffect = new THREE.VREffect(new THREE.WebGLRenderer({antialias: true}), (error) => { if (error) { this._stats.classList.add("error"); this._stats.innerHTML = "WebVR API not supported"; this._vrAvailable = false; } }); _vrEffect.setSize(100, 100); _vrEffect.render(new THREE.Scene(), new THREE.Camera()); _vrEffect.setFullScreen(true);