export declare class QyTriggerNode { name: any; parent: any; children: {}; triggerMap: {}; constructor(name?: any, parent?: any); insertTrigger(triggerName: any, fileNamePath: any, propNamePathList: any, fun?: any): void; removeTrigger(triggerName: any, fileNamePath: any): boolean; get isEmpty(): boolean; removeEmptyNodes(): void; checkTrigger(file: any, delta: any): void; } export declare function updateTriggerNodes(rootDir: any, fileNamePath: any): void;