export default class GifTexture extends CanvasTexture { constructor(image: any, mapping: any, wrapS: any, wrapT: any, magFilter: any, minFilter: any, format: any, type: any, anisotropy: any); timeoutId: NodeJS.Timeout | null; setReader(reader: any): void; reader: any; context: any; frameNumber: number | undefined; previousFrameInfo: any; draw(): void; stop(): void; } import { CanvasTexture } from 'three';