/// import * as THREE from 'three'; import { GridClass } from './LabelPlacement'; import { IFloor } from '../../model/map/IFloor'; import { IMapOptions } from '../../model/IMapOption'; import { ICurrentPois } from '../../model/map/ICurrentPois'; import { IPoi } from '../../model/map/IPoi'; import { Group } from '../object3d/_Group'; import { Mesh } from '../object3d/_Mesh'; import { Points } from '../object3d/Points'; import { MapPoiMesh } from './MapPoiMesh'; import { MapPoiSprite } from './MapPoiSprite'; import { PoiGroup } from './PoiGroup'; import Store from '../core/Store'; import { CameraController } from '../core/CameraController'; import { TextureManager } from '../texture/TextureManager'; import { IObject } from '../../model/map/IObject.js'; import { IPoiOption } from '../../model/map/IPoiOption.js'; import { DataMapInfo } from '../dataContext/DataMapInfo'; import { Preprocessing } from '../processing/Preprocessing'; import { IDimension } from '../../model/common/IDimension'; import { IPadding } from '../../model/map/IPadding'; export declare class MapPoiGroup extends Group { zCordsObj: number; defaultFloor: IFloor | undefined; mapOptions: IMapOptions; mapInfo: DataMapInfo; cameraController: CameraController; private preprocessing; poiGroup: PoiGroup; canvasStacks: { width: number; height: number; }[]; maxSection: number; center: { x: number; y: number; }; frustumSize: number; poiSyncDefaultSizeRatio: number; overlayGroup: Group; overlayBoxes: Mesh[]; dotBuckets: Points[]; dotBucketsGroup: Group; poiLength: number; showPoiDebugingBox: boolean; useCollisionTest?: boolean; p1: THREE.Vector3; p2: THREE.Vector3; p3: THREE.Vector3; p4: THREE.Vector3; pointArr: THREE.Vector3[]; pointValues: number[][]; worldScale: THREE.Vector3; mvPosition: THREE.Vector3; alignedPosition: THREE.Vector2; rotatedPosition: THREE.Vector2; viewWorldMatrix: THREE.Matrix4; passTime: number; passTimeOver: number; poiIdsOnNavi: string[]; gridClass: GridClass; gridDivide: number; textAllowOverlap: boolean; isSyncPOI: boolean; showGrid: boolean; store: Store; textureManager: TextureManager; poiDataList: IPoi[]; clock: THREE.Clock; placed: boolean; commit: boolean; dirty: boolean; timeoutID: NodeJS.Timeout | undefined; transformMatrix?: THREE.Matrix4; constructor(poiDataList: IPoi[], store: Store, textureManager: TextureManager, cameraController: CameraController, preprocessing: Preprocessing, transformMatrix?: THREE.Matrix4); setObjVolume(objs: IObject[]): Map; initPoi(arr: IPoi, objMap: any, updateOption?: IPoiOption): void; init(): void; private drawPois; setRotateToPoi(mesh: THREE.Group, rotate: number, direction: string): void; showPoi(poiId: string | string[]): void; hidePoi(poiId: string | string[]): void; showAllPoi(): void; hideAllPoi(): void; showPoiByCode(code: string, childCodeList: string[] | undefined): void; hidePoiByCode(code: string, childCodeList: string[] | undefined): void; addPois(renderPoiDataList: IPoi[]): void; removePois(removePoiDataList: IPoi[]): void; updatePoiDataList(poiDataList: IPoi[]): void; setDirtyIfNotCommit(): void; setDirty(dirty: boolean): void; setPlaced(placed: boolean): void; setCommit(commit: boolean): void; getClock(): THREE.Clock; getDirty(): boolean; getPlaced(): boolean; getCommit(): boolean; private findPoiItemGroup; getCurrentPois(filterOptions: ICurrentPois): { [key: string]: any; }[]; updatePoi(updateOption: IPoiOption): IPoiOption; resetPoi(poiIdList: string | string[]): void; private updatePoiTitle; drawPoiIcon(arr: IPoi): MapPoiSprite | MapPoiMesh; drawPoiHeader(arr: IPoi, group: THREE.Group, updateOption?: IPoiOption): MapPoiSprite | MapPoiMesh; drawPoiTitle(arr: IPoi, group: THREE.Group, updateOption?: IPoiOption, bbox?: THREE.Box3): MapPoiSprite | MapPoiMesh; addPoiDebugBox(): void; setDefaultPosition(isCapture?: boolean): void; occurrences(string: string, subString: string, allowOverlapping?: Boolean): number; updatePoiScaleByMapScale(): void; repositionOfPOISpirteItems(): void; showGridBox(): void; getCollitionPois(): any; transformVertex(vertexPosition: any, padding: IPadding, textSize: IDimension, mvPosition: any, center: THREE.Vector2, scale: any, sin: number | undefined, cos: number | undefined): void; computePointBoundingBox(p1: THREE.Vector3, p2: THREE.Vector3, p3: THREE.Vector3, p4: THREE.Vector3, camera: THREE.PerspectiveCamera | THREE.OrthographicCamera): THREE.Box2; normalizedToPixels(coord: THREE.Vector2, renderWidthPixels: number, renderHeightPixels: number): THREE.Vector2; resetGridClass(): void; collisionTest(): void; clearAllPoi(): void; cleanup(): void; Update(): void; getPoiGroup(): PoiGroup; getDebugBoxGroup(): Group; getDebugDotGroup(): Group; private setVisibilityByCode; setMapOptions(mapOptions: IMapOptions): void; repositionOfPOIMeshItems(arr: IPoi, iconMesh: any, titleMesh: any, boothNoMesh: any): void; }