import { Texture } from 'three'; import { CAMERA_TYPE } from '../../../model/IMapOption'; import { IPolygonMeshOption } from '../../../model/map/IPolygonMeshOption'; import { Mesh } from '../../object3d/_Mesh'; export declare class MapPolygonMesh extends Mesh { constructor(option: IPolygonMeshOption, cameraType: CAMERA_TYPE, texture?: Texture | null); init(): void; Update(): void; setPosition(x: number, y: number, z: number): void; }