import { Mesh } from '../../object3d/_Mesh'; import Store from '../../core/Store'; import { CameraController } from '../../core/CameraController'; export declare class MapPointMesh extends Mesh { children: any; private store; private cameraController; constructor(store: Store, cameraController: CameraController); setPosition(x: number, y: number, z: number): void; setScale(originScale: number): void; Update(): void; private updatePointMeshScaleByMapScale; }