import * as THREE from 'three'; import { ISprite } from '../../model/common/ISprite'; import { CAMERA_TYPE } from '../../model/IMapOption'; export declare class Sprite extends THREE.Sprite implements ISprite { constructor(material: THREE.SpriteMaterial, cameraType: CAMERA_TYPE, renderOrder?: number); init(): void; Start(): void; Update(): void; cleanup(): void; }