import * as THREE from 'three'; import { IObject3D } from '../../model/common/IObject3D'; import { CAMERA_TYPE } from '../../model/IMapOption'; export declare class Mesh extends THREE.Mesh implements IObject3D { children: any; constructor(geometry: THREE.BufferGeometry, material: THREE.Material | Array, cameraType: CAMERA_TYPE, renderOrder?: number); init(): void; Start(): void; Update(): void; cleanup(): void; }